﻿using SharpMap.Wpf.Rendering;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SharpMap.Rendering.Rendering2D;
using System.Windows.Media;
using System.Collections.Generic;
using SharpMap.Styles;
using SharpMap.Rendering;

namespace SharpMap.Rendering.Wpf.Test
{
    
    
    /// <summary>
    ///This is a test class for VectorRendererTest and is intended
    ///to contain all VectorRendererTest Unit Tests
    ///</summary>
    [TestClass()]
    public class VectorRendererTest
    {


        private TestContext testContextInstance;

        /// <summary>
        ///Gets or sets the test context which provides
        ///information about and functionality for the current test run.
        ///</summary>
        public TestContext TestContext
        {
            get
            {
                return testContextInstance;
            }
            set
            {
                testContextInstance = value;
            }
        }

        #region Additional test attributes
        // 
        //You can use the following additional attributes as you write your tests:
        //
        //Use ClassInitialize to run code before running the first test in the class
        //[ClassInitialize()]
        //public static void MyClassInitialize(TestContext testContext)
        //{
        //}
        //
        //Use ClassCleanup to run code after all tests in a class have run
        //[ClassCleanup()]
        //public static void MyClassCleanup()
        //{
        //}
        //
        //Use TestInitialize to run code before running each test
        //[TestInitialize()]
        //public void MyTestInitialize()
        //{
        //}
        //
        //Use TestCleanup to run code after each test has run
        //[TestCleanup()]
        //public void MyTestCleanup()
        //{
        //}
        //
        #endregion


        /// <summary>
        ///A test for TryGetCache
        ///</summary>
        [TestMethod()]
        [DeploymentItem("SharpMap.Rendering.Wpf.dll")]
        public void TryGetCacheTest()
        {
            VectorRenderer_Accessor target = new VectorRenderer_Accessor(); // TODO: Initialize to an appropriate value
            Path2D path = null; // TODO: Initialize to an appropriate value
            StreamGeometry pathCache = null; // TODO: Initialize to an appropriate value
            StreamGeometry pathCacheExpected = null; // TODO: Initialize to an appropriate value
            bool expected = false; // TODO: Initialize to an appropriate value
            bool actual;
            actual = target.TryGetCache(path, out pathCache);
            Assert.AreEqual(pathCacheExpected, pathCache);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for RenderSymbols
        ///</summary>
        [TestMethod()]
        public void RenderSymbolsTest2()
        {
            VectorRenderer target = new VectorRenderer(); // TODO: Initialize to an appropriate value
            IEnumerable<Point2D> locations = null; // TODO: Initialize to an appropriate value
            Symbol2D symbolData = null; // TODO: Initialize to an appropriate value
            RenderState renderState = new RenderState(); // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> actual;
            actual = target.RenderSymbols(locations, symbolData, renderState);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for RenderSymbols
        ///</summary>
        [TestMethod()]
        public void RenderSymbolsTest1()
        {
            VectorRenderer target = new VectorRenderer(); // TODO: Initialize to an appropriate value
            IEnumerable<Point2D> locations = null; // TODO: Initialize to an appropriate value
            Symbol2D symbol = null; // TODO: Initialize to an appropriate value
            Symbol2D highlightSymbol = null; // TODO: Initialize to an appropriate value
            Symbol2D selectSymbol = null; // TODO: Initialize to an appropriate value
            RenderState renderState = new RenderState(); // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> actual;
            actual = target.RenderSymbols(locations, symbol, highlightSymbol, selectSymbol, renderState);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for RenderSymbols
        ///</summary>
        [TestMethod()]
        public void RenderSymbolsTest()
        {
            VectorRenderer target = new VectorRenderer(); // TODO: Initialize to an appropriate value
            IEnumerable<Point2D> locations = null; // TODO: Initialize to an appropriate value
            Symbol2D symbolData = null; // TODO: Initialize to an appropriate value
            ColorMatrix highlight = null; // TODO: Initialize to an appropriate value
            ColorMatrix select = null; // TODO: Initialize to an appropriate value
            RenderState renderState = new RenderState(); // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> actual;
            actual = target.RenderSymbols(locations, symbolData, highlight, select, renderState);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for RenderPaths
        ///</summary>
        [TestMethod()]
        public void RenderPathsTest2()
        {
            VectorRenderer target = new VectorRenderer(); // TODO: Initialize to an appropriate value
            IEnumerable<Path2D> paths = null; // TODO: Initialize to an appropriate value
            StylePen line = null; // TODO: Initialize to an appropriate value
            StylePen highlightLine = null; // TODO: Initialize to an appropriate value
            StylePen selectLine = null; // TODO: Initialize to an appropriate value
            StylePen outline = null; // TODO: Initialize to an appropriate value
            StylePen highlightOutline = null; // TODO: Initialize to an appropriate value
            StylePen selectOutline = null; // TODO: Initialize to an appropriate value
            RenderState renderState = new RenderState(); // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> actual;
            actual = target.RenderPaths(paths, line, highlightLine, selectLine, outline, highlightOutline, selectOutline, renderState);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for RenderPaths
        ///</summary>
        [TestMethod()]
        public void RenderPathsTest1()
        {
            VectorRenderer target = new VectorRenderer(); // TODO: Initialize to an appropriate value
            IEnumerable<Path2D> paths = null; // TODO: Initialize to an appropriate value
            StyleBrush fill = null; // TODO: Initialize to an appropriate value
            StyleBrush highlightFill = null; // TODO: Initialize to an appropriate value
            StyleBrush selectFill = null; // TODO: Initialize to an appropriate value
            StylePen outline = null; // TODO: Initialize to an appropriate value
            StylePen highlightOutline = null; // TODO: Initialize to an appropriate value
            StylePen selectOutline = null; // TODO: Initialize to an appropriate value
            RenderState renderState = new RenderState(); // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> actual;
            actual = target.RenderPaths(paths, fill, highlightFill, selectFill, outline, highlightOutline, selectOutline, renderState);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for RenderPaths
        ///</summary>
        [TestMethod()]
        public void RenderPathsTest()
        {
            VectorRenderer target = new VectorRenderer(); // TODO: Initialize to an appropriate value
            IEnumerable<Path2D> paths = null; // TODO: Initialize to an appropriate value
            StylePen outline = null; // TODO: Initialize to an appropriate value
            StylePen highlightOutline = null; // TODO: Initialize to an appropriate value
            StylePen selectOutline = null; // TODO: Initialize to an appropriate value
            RenderState renderState = new RenderState(); // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<Drawing> actual;
            actual = target.RenderPaths(paths, outline, highlightOutline, selectOutline, renderState);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for CreatePaths
        ///</summary>
        [TestMethod()]
        [DeploymentItem("SharpMap.Rendering.Wpf.dll")]
        public void CreatePathsTest()
        {
            VectorRenderer_Accessor target = new VectorRenderer_Accessor(); // TODO: Initialize to an appropriate value
            IEnumerable<Path2D> paths = null; // TODO: Initialize to an appropriate value
            bool filled = false; // TODO: Initialize to an appropriate value
            bool stroked = false; // TODO: Initialize to an appropriate value
            IEnumerable<StreamGeometry> expected = null; // TODO: Initialize to an appropriate value
            IEnumerable<StreamGeometry> actual;
            actual = target.CreatePaths(paths, filled, stroked);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("Verify the correctness of this test method.");
        }

        /// <summary>
        ///A test for AddCache
        ///</summary>
        [TestMethod()]
        [DeploymentItem("SharpMap.Rendering.Wpf.dll")]
        public void AddCacheTest()
        {
            VectorRenderer_Accessor target = new VectorRenderer_Accessor(); // TODO: Initialize to an appropriate value
            Path2D path = null; // TODO: Initialize to an appropriate value
            StreamGeometry pathCache = null; // TODO: Initialize to an appropriate value
            target.AddCache(path, pathCache);
            Assert.Inconclusive("A method that does not return a value cannot be verified.");
        }

        /// <summary>
        ///A test for VectorRenderer Constructor
        ///</summary>
        [TestMethod()]
        public void CreateWpfVectorRendererTest()
        {
            VectorRenderer renderer = new VectorRenderer();
            Assert.AreEqual(new Matrix2D(), renderer.RenderTransform);
            Assert.AreEqual(StyleRenderingMode.Default, renderer.StyleRenderingMode);
            renderer.Dispose();
        }
    }
}
